*The audio effects do not work in WebGL, so please download the game for your platform if you have the time*

Haven't been able to flesh out my concept, so it became a tiny little "thing".

The idea was to time travel by putting objects from a certain time in a machine. The room you're in would then be transported to the time that object came from.

This idea was wayyyy to labour intensive to be realised in 48 hours, but here it is......


Machina - WINDOWS 31 MB
Machina - MAC 34 MB
Machina - LINUX 35 MB


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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes




if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?